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Command Pattern

The Command Pattern is a design pattern in software development that falls under the category of behavioral patterns. It aims to encapsulate operations or requests by turning them into standalone objects. This allows requests to be parameterized, queued, logged, or even undone by transforming them into objects.

The main components of the Command Pattern are:

  1. Command: The Command interface defines a method (or multiple methods) that must be implemented by the concrete command classes. Typically, it contains a method like execute() that performs the action represented by the command.

  2. ConcreteCommand: These are the concrete implementations of the Command interface. Each concrete command class implements the execute() method and holds a reference to the receiver that performs the actual action.

  3. Invoker: The Invoker is responsible for executing the commands. It holds a reference to the command object and calls its execute() method when the request needs to be executed.

  4. Receiver: The Receiver is the class that performs the actual action when the command's execute() method is called. It contains the logic to handle the specific request.

The flow works as follows: The client creates a Command object and assigns it a concrete command (ConcreteCommand) that performs a specific action on a particular receiver (Receiver). The Command object is then passed to the Invoker. When the time comes, the Invoker calls the execute() method on the Command object, which in turn executes the corresponding action through the Receiver.

The Command Pattern is especially useful when requests or operations need to be undone or treated as first-class objects to be parameterized or managed in a queue. It promotes the separation of command and execution, and it can enhance the flexibility and extensibility of the code.


Created 1 Year ago
Backend Design Patterns Frontend Object Oriented Programming Principles Programming Software Web Development

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